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09:41 Tuesday, Sep 19
OB - Portfolio Clarity first. Polish follows.
About OB
About - OB
Portrait of OB

OB

Full Stack & AI Engineer - Philippines

Open to work

I design and build responsive web experiences with clean structure, thoughtful motion, and interfaces people move through with ease.

emailpoweredbyrazer022@gmail.com
locationBaguio City, Philippines
local time--:--

Experience

▣
I.T. Instructor

Data Center College of the Philippines - Baguio

2025 - Present
◎
Freelance Web & Graphic Design

Web apps · UI/UX · Teaching

2024 - Present

Education

✎
BSIT - Class of 2025

Data Center College of the Philippines - Baguio · Best Capstone Project

certificationsCSS NC II · Creative Web Design · Cyber Threat Monitoring

Focus

frontendResponsive web apps
ui/uxInterfaces & design systems
systemsArchitecture & tooling
Macintosh HD
Macintosh HD
Macintosh HDMacintosh HD
5 itemsFolders only
Selected Work
Selected Work - Safari
ob.portfolio / work
5 projects
Learning Systems Intelligence logo Learning Systems Intelligence preview

Learning Systems Intelligence

Case study · LMS · 2026

Click to view project →
GameLearnPro logo GameLearnPro preview

GameLearnPro

Prototype · Ed-tech · 2025

Click to view project →
Finance Tracker logo Finance Tracker preview

Finance Tracker

Dashboard · Fintech · 2025

Click to view project →
Smart Attendance System logo Smart Attendance System preview

Smart Attendance System

System · QR · Live · 2026

Click to view project →
Assignment Assistant logo Assignment Assistant preview

Assignment Assistant

Assistant · Productivity · 2026

Click to view project →
Project preview screenshot
Case study · LMS · 2026

Learning Systems Intelligence

Visit Live Site ↗

A learning platform concept shaped around clearer modules, progress visibility, and guided training flows.

Role
-
Timeline
-
Stack
-

Key outcomes

    Terminal
    ob - zsh (interactive)

    OB-OS Darwin Kernel Version 2026. Type help for a list of available commands.

    $ whoami → ob, designer + developer

    $ cat stack.txt

    • HTMLMarkup
    • CSSStyling
    • JavaScriptLanguage
    • TypeScriptLanguage
    • ReactFramework
    • TailwindStyling
    • GSAPMotion
    • Node.jsRuntime
    • FigmaDesign
    ob@portfolio ~ %
    Notes
    Principles - Notes
    Quick Notes
    September 19, 2026 at 9:41 AM

    Clarity first.
    Polish follows.

    1. Structure before decoration. Layout, spacing, and typographic hierarchy must stand strong before adding visual ornamentation.
    2. Every screen scannable. Human eyes should identify the core intent and primary action within 3 seconds of opening any view.
    3. Motion guides, never distracts. Animate state transitions and tactile feedback; never add motion purely for decorative noise.
    4. Responsive is part of the idea. Real screens, varied viewports, touch and fine mouse pointers treated with equal craft.
    5. Design and code stay close. Visual sensibility and technical execution inform and elevate each other.
    September 18, 2026 at 4:15 PM

    Engineering Tenets

    ✓
    Hardware-Accelerated Animation

    Stick strictly to GPU-backed properties (`transform` and `opacity`). Avoid mutating geometry like `top`, `left`, `width`, or `height` during interaction loops.

    ✓
    Semantic Markup & Accessibility First

    Proper landmarks, WCAG-compliant contrast ratios, and clear ARIA states so screen readers and keyboard navigators feel first-class.

    ✓
    Zero Unnecessary Dependencies

    Prefer vanilla platform primitives, modern CSS features (`backdrop-filter`, container queries), and lightweight utilities before reaching for heavy npm bundles.

    September 12, 2026 at 11:30 AM

    Influences & Study

    Ideas and philosophies that shape my design decisions:

    "Good design is as little design as possible. Less, but better - because it concentrates on the essential aspects." - Dieter Rams, Ten Principles for Good Design
    "An interface feels truly fluid when motion starts from the current on-screen value, carries user momentum forward, and can be redirected mid-flight." - Apple WWDC, Designing Fluid Interfaces
    Live Session · Auto-saved

    Visitor Scratchpad

    Feel free to type notes, feedback, or ideas here. Text automatically saves to your browser's local storage.

    Saved locally ✓
    Process
    How I Work
    OB
    OBHow I Work

    How I Work

    From concept to production - 4 stages, 2-4 weeks typical.

    Phase 01 · Alignment - Week 1

    ◉

    Listen & Define

    Right questions first. Core problem, user journey, and real-world constraints before any editor or canvas.

    ›
    Project ScopeIncluded
    Information ArchitectureIncluded
    Technical BlueprintIncluded
    FigJam · Notion · Loom

    Phase 02 · Design - Week 1-2

    ⬣

    Wireframe & Prototype

    Low fidelity first. Type scale, flow, and hierarchy before pixels and color.

    ›
    Responsive LayoutsIncluded
    Design TokensIncluded
    Interactive FlowIncluded
    Figma · Design Systems · SVG

    Phase 03 · Engineering - Week 2-3

    ⬢

    Build & Choreograph

    Semantic, accessible components with measured, hardware-accelerated motion.

    ›
    Production CodeIncluded
    Fluid Motion60fps
    State ManagementIncluded
    React / JS · Tailwind · GSAP

    Phase 04 · Delivery - Week 3-4

    ✔

    QA, Polish & Launch

    Real devices, Lighthouse 95+, contrast and responsive edge cases before release.

    ›
    Lighthouse Audit95+
    Cross-Device TestingIncluded
    Deployment & HandoverIncluded
    Vercel · DevTools · GitHub
    ✉
    Start a Project

    Replies within 24-48 hours.

    New Message
    New Message - Contact
    To: poweredbyrazer022@gmail.com

    Based in Baguio City, Philippines. Direct replies within 24-48 hours.

    GitHub (soon) LinkedIn (soon) Read.cv (soon)
    Photos
    Photos - Library

    Library

    Albums

    Media Types

    Library

    6 Photos
    Portrait of OB ♥
    Portrait · Sep 2026
    Learning Systems Intelligence preview
    LSI · LMS · 2026
    GameLearnPro preview
    GameLearnPro · 2025
    Finance Tracker preview
    Finance · 2025
    Smart Attendance System preview
    Attendance · Live
    Assignment Assistant preview
    Assistant · 2026
    6 Photos · Updated just nowiCloud ▦ ▤
    Photo preview
    Portrait - OBSep 19, 2026
    OB - Designer & Developer · 2026
    Resume.pdf
    Resume.pdf - Preview
    Page 1 of 1

    OB

    Full Stack Developer & AI Engineer

    Baguio City, Philippines (Remote Available) poweredbyrazer022@gmail.com BSIT Graduate · Class of 2025

    Professional Profile

    Full-stack and AI engineer blending reactive Laravel & Vue architectures with intelligent workflow automation. Contributor to the Koamishin open-source collective, building scalable multi-tenant platforms, academic systems, retail ERP, and AI-augmented tooling. Currently serving as an I.T. Instructor at Data Center College of the Philippines - Baguio Inc. while shipping open-source systems and freelance interface engineering.

    Professional Experience

    I.T. Instructor 2025 - Present
    Data Center College of the Philippines - Baguio Inc.
    • Instruct college students in computer systems servicing, applied web design, and programming logic.
    • Mentor students through hands-on capstone engineering, UI/UX prototyping, and software architecture.
    Koamishin Collective - Full Stack & AI Engineer 2025 - Present
    Open Source · Remote
    • Build and maintain Laravel/Vue systems, academic platforms, retail ERP, and open-source starter kits under the collective.
    • Engineer AI-augmented workflow automation, policy-gated financial orchestration, and accessible, responsive interfaces.
    Freelance Web Developer & UI Designer 2024 - Present
    Independent Engineering - Baguio City & Remote
    • Architect and ship custom client web platforms, responsive dashboards, and interactive case studies.
    • Engineer hardware-accelerated animations using GSAP and build accessible, WCAG-compliant design systems.

    Education & Honors

    Bachelor of Science in Information Technology (BSIT) Graduated 2025
    Data Center College of the Philippines - Baguio

    Award: Best Capstone Project Awardee

    Technical Competencies

    Languages & Frameworks: PHP, Laravel, Vue.js, React, Inertia.js, TypeScript, JavaScript (ES6+), Tailwind CSS, Livewire, Filament, HTML5, CSS3

    Architecture & Tools: REST APIs, Multi-tenant Systems, MySQL, PostgreSQL, Git/GitHub, Vite, CI/CD, AI Workflow Orchestration, Vercel

    Design & Prototyping: Figma, Design Systems, UI/UX Architecture, Responsive Layouts, Typography & Hierarchy

    Certifications: CSS NC II (2022), Creative Web Design (2023), 21st Century Skills (2025), Cyber Threat Monitoring Level 1 (2025), Trainers Methodology NC I (2025)

    Featured Projects

    • EduFlow AI (2026): Bounded departmental finance orchestration on Circle Agent Wallets + Arc testnet (Laravel 13 · React 19 · Inertia.js) - github.com/koamishin/EduFlow.
    • Learning Systems Intelligence (2026): Modular LMS design prototype around lesson progression and certification flow - lsi.koamishin.com.
    • KoamiStarterKit v2 (2026): Production-ready Laravel 12 starter kit with Vue 3, Inertia.js, Tailwind CSS 4, Octane, Pest, CI/CD.
    • konexus (2026): Enterprise-grade School Management Information System with multi-department governance and role permissions.
    • Smart Attendance System (2026): Production QR check-in platform with real-time logging and reporting - attendance.koamishin.com.
    Koamishin logo

    OB Portfolio OS

    Version 2026.1 · Koamishin build

    Designer & Developer - BSIT 2025, Data Center College of the Philippines, Baguio. Best Capstone Project.

    Portrait of OB
    ⚡ Recruiter Quick View

    OB

    Full Stack & AI Engineer · Baguio City, PH

    Available for Full-Time, Contract & Remote Roles
    BSIT '25 Best Capstone Awardee
    Instructor DCCP Baguio Inc.
    1 Live + 4 Production & Case Studies
    24-48h Direct Reply Window
    Core Competencies:
    React TypeScript JavaScript Tailwind CSS GSAP Motion UI/UX Architecture Figma
    Control Center
    Sound Effects
    Wallpaper
    Trash is empty. Nice and clean - like my layouts.
    What next? Open Work in the dock to browse projects, Terminal for skills, or Process for how I work.